It understands you. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one pla. It welcomes you. An action/stealth game where you infiltrate a realistic cult in the 1970s, see if your nephew is safe, and try to get the best ending for everyone. It envelops you until the words become more than truth—they make you whole. In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. No one is forced to join a cult.
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