So, I dusted a gameplay idea I hid in a drawer a couple of years back, I set it up as a 30 minutes-a-day project and started working on it during lunch breaks. It's also my very first solo project after six years of working on much larger team projects. After all that work on slow pachyderms, I wanted to take a stab at something smaller, faster to make, and granting a more immediate fun. RW:NW is a personal revisitation of the 80s' arcades where I spent most of my pocket money as a kid. When.
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